The most common form of this bug occurs when the player, after previously setting a speed record with at least eight different cars, makes the leaderboard again and then proceeds to beat that same car's record. The same applies to the initial North American version, subtracting 0xA00 from each offset. This is placed right next to the garage data, with memory offset 0x1CD9B4 keeping track of how many cars the player has collected and actual vehicle data starting at 0x1CD9B8. In the original Japanese release of GT2, memory offset 0x1CD910 keeps track of how many max speed records the player has set under Machine Test, with record data itself starting at 0x1CD914. This leads to a notorious bug that usually results in vital garage information being overwritten. Later on this number was reduced to eight and memory was rearranged to account for this change, but the old number appears to still be referenced to some extent in the earliest Japanese and North American versions of the game. This section covers issues caused by coding mistakes in either the game's executable or its overlays.Īt an earlier point in development, the game was coded to accept up to ten Machine Test records per category – 0-400m, 0-1000m and Max Speed, with unused text strings supporting this.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |